Rog's world online
Wed
15
Jul '09

Content, Content, Content!

Rog posted in MMO

We keep getting told that content is expensive. Sure it is, making content is more expensive than not making it. Is it too expensive? Bullshit.

MMO developers spend gobs of money. An AAA title MMORPG costs somewhere between $20-80 million USD. That should pay for a decent amount of content. Unless you’ve been dicking around, which seems to be common when people have that much money to coast on.

If it’s successful, an MMO can make millions. Hundreds of millions. If it’s hugely successful, we’re talking billions. Tell me content is too expensive again? Bullshit.

What they mean is good content takes an active and interested developer base to keep churning it out. It’s cheaper to stretch it, to give us smaller amounts of content that are more repetitive, to make us climb ladders or distract us with player competition or meta-gaming on changing stats. I say fine, give us those things too, but don’t cheap on the good solid content.

What they also mean is that in today’s corporate culture, profit margins trump customer satisfaction. Their object is to do as little as necessary to keep the customers strung along. This works especially well in an industry where there’s a large barrier to entry for competitors to catch up: Let them spend the money while you carve out your margins.

Developers are jumping up and down pointing at the small ‘casual’ games that are resource-lite / asset-lite. A little bit of coding, a small bite of art and *ding* you could be selling a game. Hey those games can be fun, but if you’re trying to convince me to pay more than the initial (small) price for them, screw you.

I’ve heard the bemoaning that some players will run through the content like it’s a race to the end. Fine, you cannot perpetually please that group, but you can for a while and the rest of us are still here too. Don’t throw your hands up in the air and toss in the towel over it.

The first M in MMO is for Massive. Make a Massive game!

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