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	<title>Comments on: Free as in Pay?</title>
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	<description>The world, virtual or real, as Rog sees it.</description>
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		<title>By: Rog</title>
		<link>http://rog.gameslate.com/2009/07/free-as-in-pay/comment-page-1/#comment-113</link>
		<dc:creator>Rog</dc:creator>
		<pubDate>Mon, 06 Jul 2009 19:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://rog.gameslate.com/?p=422#comment-113</guid>
		<description>I&#039;d agree that&#039;s the big question Taek, the definition of &quot;good value&quot;.

In my attempt at satire I was trying to illustrate: Any place advertising &quot;Free&quot; to draw customers is not the sort of place I&#039;d expect to find actual good value, just the illusion of such.

But you&#039;re right, the perception and definition of value is different per person.

My personal issue is not just whether the game&#039;s balance gets thrown out of whack (although that would suck), but whether suckers chasing &quot;Free&quot; or even &quot;cheap&quot; end up making it more expensive for everyone. I think this whole revenue concept is more than a little bit deceptive and predatory.
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		<content:encoded><![CDATA[<p>I&#8217;d agree that&#8217;s the big question Taek, the definition of &#8220;good value&#8221;.</p>
<p>In my attempt at satire I was trying to illustrate: Any place advertising &#8220;Free&#8221; to draw customers is not the sort of place I&#8217;d expect to find actual good value, just the illusion of such.</p>
<p>But you&#8217;re right, the perception and definition of value is different per person.</p>
<p>My personal issue is not just whether the game&#8217;s balance gets thrown out of whack (although that would suck), but whether suckers chasing &#8220;Free&#8221; or even &#8220;cheap&#8221; end up making it more expensive for everyone. I think this whole revenue concept is more than a little bit deceptive and predatory.</p>
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		<title>By: Taekwandean</title>
		<link>http://rog.gameslate.com/2009/07/free-as-in-pay/comment-page-1/#comment-112</link>
		<dc:creator>Taekwandean</dc:creator>
		<pubDate>Mon, 06 Jul 2009 19:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://rog.gameslate.com/?p=422#comment-112</guid>
		<description>Tobold had reasonable and reasonably interesting post on this same topic a few days ago.  http://tobolds.blogspot.com/2009/07/why-rmt-discussion-must-fail.html

Essentially, his argument is that money (the real kind, not the virtual) does not a have a fixed value for people.  For example, if someone makes 1,000$ per year, then 10$ for a virtual horse is a very significant burden.  By the same token, however, if someone makes 100,000$ per year, the same 10$ is a much more manageable sum.

The issue, it seems to me, is whether or not the items available in a game that uses RMT are conveniences or a competitive advantage.  This may be a somewhat false dichotomy, as one could easily say that games that are not PvP oriented are not a competition anyway, so who cares if one player is able to pay for an &quot;advantage&quot;.  After all, it is just a game we play for fun.  But I think the reality is that many people who play games, even MMOs, are by nature competitive, and resent the fact that some people can pay for something they see as an advantage.</description>
		<content:encoded><![CDATA[<p>Tobold had reasonable and reasonably interesting post on this same topic a few days ago.  <a href="http://tobolds.blogspot.com/2009/07/why-rmt-discussion-must-fail.html" rel="nofollow">http://tobolds.blogspot.com/2009/07/why-rmt-discussion-must-fail.html</a></p>
<p>Essentially, his argument is that money (the real kind, not the virtual) does not a have a fixed value for people.  For example, if someone makes 1,000$ per year, then 10$ for a virtual horse is a very significant burden.  By the same token, however, if someone makes 100,000$ per year, the same 10$ is a much more manageable sum.</p>
<p>The issue, it seems to me, is whether or not the items available in a game that uses RMT are conveniences or a competitive advantage.  This may be a somewhat false dichotomy, as one could easily say that games that are not PvP oriented are not a competition anyway, so who cares if one player is able to pay for an &#8220;advantage&#8221;.  After all, it is just a game we play for fun.  But I think the reality is that many people who play games, even MMOs, are by nature competitive, and resent the fact that some people can pay for something they see as an advantage.</p>
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