Rog's world online
Wed
12
Aug '09

The Escalation of Convenience


Blizzard has changed initial mount prices to a mere 5 gold and dropped the level requirements down to lvl 20.

That fits in with their continual changes to reduce the curve for new players & alts. but I don’t think the timing on the change is pure coincidence: Champions Online is launching soon with travel powers available at level 5, which in overall level scale is comparable to WoW’s lvl 20.

Each new MMORPG seems to pick at least one feature where they add convenience and wave it about like a flag. It’s a short-term boost at most, it’s so easy for the grandfather games to follow suit. WoW started the trend when they launched WoW with no exp loss / debt. WAR tried with the “bears, bears, bears” concept but kill collectors mostly missed the mark (pretty much sums up that game IMHO). Next convenience on the horizon? Instant travel.

I’m not so convinced this is a good thing. Yeah, it’s easy to pick on a grind element or two, but in games where grind is a lot of the game: They will either end up removing all of the game’s hurdles, or more likely, just add more. It’s a neverending arms race.

As usual, it’s more fun to read about this on Penny Arcade. =)

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