Bello departs Hyboria
"Unless Funcom somehow screws up"-- That was my mantra for over a year prior to Age of Conan's release. There were so many features that sounded great when discussed in dev interviews and on the AoC forums, I was so pumped for this game. Never before had myself and my friends / guildmates made such plans for a game prior to release-- and I feel burned for it.
I love the core game, the combat has been fantastic, visuals are stunning and the immersion is good as well. The city construction is cool, but turns out hollow since the cities themselves don't do much, especially on a PvE server where you can't run around and shoot arrows at each other from the walls.
Funcom has created what I feel is a great leveling up game with good solo fun, but it's not a compelling group experience. It's especially lacking in quality dungeons for small groups at Endgame. The crafting is bland and there are so few things to fiddle with besides just running around and killing mobs.
'Massive' Mistake?
Funcom is determined to push the 'massive' aspects of Sieges and Raiding, which is a direction leaving me cold. They're now working on even bigger Sieges, even bigger Cities and even bigger Guilds (in the form of Alliances). What happened to the original plans for PvP questing in the Border Kingdoms with smaller fights over resource areas and towers? Without that stuff, they have no initial buildup into Sieges, so they're trying to leapfrog higher to provide progression.
How can their game engine support 300-player Sieges? It doesn't even work well with the current Sieges or even their standard Raid size of 24. Anytime I've seen more than a handful of players casting at once, things get out of sync and characters pop in and out of existence. Hell, even just the streets of Tarantia the NPCs blip in and out. Their solution: Drop visual effects from other players? Ugh.
A perfect example of how screwed up their PvP system is: When a Siege is about to take place, all other players are kicked out of that Border Kingdom. Not that the Border Kingdoms have much to do anyway, they're complete wastelands, but this mechanic ensures Funcom will never be able to bring Border Kingdoms up to par with the pre-release expectations.
Even if they fix what's broken now, they're not even close to the Endgame they should have had.
I really feel as though Funcom has made the wrong game for their Dreamworld engine, which seems far more appropriate to smaller groups. It looks spectacular from a solo perspective. They should stick with their strengths.
Where I'm stuck
They're now dicking around with balancing, mostly for PvP and Raiding with a few things just thrown in to slow down the gangway pace of leveling. The glory of the combat is getting watered down fast as they reduce the number one fun factor of the game. Due to their recent changes to balance out the gender damage issue, my Polearm Guardian's animations seem stuttery and unnatural. =(
The Apprentice obliteration was a huge blow to my daily fun, the day it hit was the day I played significantly less since I can no longer team up in a meaningful way with Michelle or Lurch as well as most of my friends and family-related guildmates.
So what am I left with? I can compete with the 12-to-1 ToS ratio that's AoE'ing the snot out of the high end mobs in Kheshatta (no thanks) or I can do Villas over and over again. I can't even spend my time collecting resources for my Tier2 guild city because they won't fit in my bags unless I first spend 22.5g to progress my Architect skill. Crafting as a gold sink != fun. I'm left feeling very unenthusiastic for anything gameplay-related, I'm just socializing with my friends, which I can do regardless.
So it's moving on time
I'm going to be parking Bello, my level 77 Guardian for awhile. Perhaps a short while, perhaps a very long while, it all depends on whether Funcom brings in content I'd actually like to play. What's in the game at the high levels right now is lacking, I've just plain run out of things I'd like to do.
I thought I would have been able to hold out a minimum of six months.


Jul 24, 2008 7:57pm
Can this be? Rog quitting AoC?!
All joking aside, I'm sorry that the game didn't work out for you. This is one of the many downfalls for a game that puts emphasis on PvP when PvP was designed as an afterthought. They just can't get it right.
Do you know where you'll end up next?
Jul 24, 2008 8:30pm
It's a shame, I think Funcom has some talent and I do believe they could have the ability to make a great MMO if they'd just stick with their strengths. PvP is so obviously not their strong point, but that's the playerbase they stuck themselves with. Ahhh well, maybe they'll sort it out by Secret World but I suspect they'll be fighting an uphill battle against their own reputation by then.
I'll pop back into AoC from time to time, it's hard to give up my character, the beginning experience was so memorable. I now doubt that they'll be able to rescue the game unless they change directions though.
As for next? Nope, no idea, at least not as far as a stable online-home goes.
Usually I know what I'd like and that's where I go, but right now it feels like throwing darts and seeing what sticks. I'm fiddling with EVE, Vanguard (*gasp*) and I'm back in City of Heroes after 4 years, just because I know I can get a bit of satisfying PvE teamplay with my core group of friends that way. I already know CoH won't hold our attention for too long, it's just got too much repetition and grind. Experience debt sucks.
Obviously I'll try WAR, but as you know, I'm cautious on a few key things. I think it'll be fun, the key element for me is whether they truly master the blend of cooperative gameplay with PvP in that catchphrase of RvR. Coop is essential for me.
Overall, the current slate of MMORPG choices are leaving me a bit cold.
Left4Dead will likely eat up a lot of my gametime once it's out, for sure.
It's summer, maybe I'll get outdoors more, hah!
Jul 25, 2008 9:25am
You were at least willing to give them the benefit of the doubt.
All I saw was a mess waiting to happen.
I didn't want what I had enjoyed about the game to be ruined by what Funcom is doing even to this day.
My "Single Player" experience for 30 days, 80+ hours is what I have enjoyed about many games in the past. AoC was no exception, and the box price was worth every penny.
But, an ongoing fee for the continued testing of features is not my cup of tea.
The number of Casuals who loved this game was phenomenal, and guess how well this game would have done if they would have catered to that crowd.
No...instead, wanting hardcore, raiding guilds, huge sieges that were broken, and blowing off the RPG fanatics who wanted RP servers (the first sign), just continued the downward spiral.
But, they took AO and made a decent game, and AoC totally changed my opinion of what I want in a game that is online. So maybe...
As a matter of fact, the MMORPG moniker may be the key...maybe the MMO market as a whole is not what it was in it's infancy, and until someone makes the genre something different, it will stagnate.
I will try WAR for example, but I expect the same click, sit and watch gameplay with nothing more interesting than killing 10 foozles.
I am done with them darn foozles!
Jul 26, 2008 10:41am
wow all i gota say is what a hippocrite
Jul 26, 2008 5:15pm
How? I'm replying to the chicken anon guy above. I haven't played Age of Conan, but I've been following Rogs postings and I see is he's gone from enjoying the game, to disappointed. He stuck it through the bugs and then ran out of content to enjoy. What's the contradiction in that?
It's not like this is biblical stuff. Not unless youre a fanboy then you must play your choice of game forever huh?
Jul 26, 2008 6:07pm
I'm standing by every post, every defense of Funcom and AoC when others took cheapshots, especially the ones that weren't actually playing the game. I expect bugs from new MMOs, I expect server instability, I know a bit of what goes into these games.
I don't expect Endgame for my box purchase, I still don't. That's what our monthly fees pay for right? But if Endgame goes in a direction that doesn't interest me, I'm not going to stick around just because it would make my point.
~That~ would be hippocritical.
My expectations are my own, I burned myself, I'll own up to that. I can be critical of Funcom's choices and directions, same as I am for Blizzard, Sony, Cryptic, NCSoft, etc.. but pre-release hype belongs more to us the players, we carry every little thing into the bigger expectations.
I think AoC is a great game for what it is, Funcom pushed the envelope on a few things, combat especially. The whole industry should benefit, especially the players, us spoiled little motherfuckers. =P
I'm still looking forward to Funcom's next game, hah! Secret World looks like it's more up Funcom's alley with what they're very good at: Story immersion, PvE, etc..
Play what you like, buy what you like. Fuck the fanbois.
Jul 27, 2008 7:31pm
Like i said over at the LHP site, I'm really sad to hear your disappointment.
As a pretty committed WoW player, the combat system was one of the only things that really sounded seductive to me about AoC. Sorry to hear you feel like they're jinxin it up.
There's always KOTOR online.... ;)
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