Dear Mythic, reduce the zerg
I'd like to see some sort of anti-zerg code put into WAR, because zergs just aren't much fun whether you're on the die-in-a-second recieving end or the I'm-just-another-robot zerging end.
Simple formula:
If more than 3 players attack a single targeted player, apply diminishing returns on further attackers. I'd suggest cutting it by 50% with each additional attacking player beyond 3.
This would put a stop to the abuse of automated focus-fire assist addons in Scenarios and overall it'll make RvR battles more balanced and require more tactical thinking. Warbands would divide into smaller groups, you'll see more flanking and clever strategies. Classes would have to rethink their pairings, whether they should stick with Tank, Heal & DPS or push for DPS, DPS, DPS or any combination in-between.
Preferably it should only affect damage. Leave holds, knockbacks, interrupts and other crowd-control or utility abilities to work as normal.
Heals may need to be adjusted similarly however.
Anti-zerg code should only be applied during PvP activities and should not affect PvE at all.
I'm aware that it's probably more difficult to implement than it sounds, but I think it's worth doing. It would would go a long way towards making RvR a lot more interesting.
If not this, then please come up with something.


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