Dear Mythic, regarding Squig Herders in Scenarios
Dear Mythic,
Please remove the 5ft deadzone for shooting my arrows. Between that and the underpowered Squigs, it's like painting a big target on my Squig Herder's back "Easy Kill for Melee".

I'm trying not to overreact here or just do a "buff now plz", this is based on serious observations about the class I'd prefer to keep playing and that I've seen others give up on.
Where did all the Squig Herders go?
Squig Herders seemed great in tier 1 and 2, the Scenarios matched our abilities well and some of the other classes hadn't come into their own. But since hitting tier 3, I rarely see any other Squig Herders in Scenarios at all. And I can understand why. Without someone specifically watching my back, it's a frustrating experience.
We're super vulnerable to a basic tactic: anything melee.
As Gobbos, we're hella noticeable. I'm sure many Order players mistake us for Shaman. I get regularly swarmed. No doubt White Lions, Witch Hunters and Swordmasters are chuckling with glee every time they see a Goblin. Either they're hitting a valuable target or it's a squishy Squigy that barely slaps them once they close in.
I didn't roll a ranged class to melee
For melee attacks, I have a dot, then it's mash that small basic attack repeatedly, quickly draining my AP for very little effect. 30 AP for a 70 dmg attack at Rank 22. Add it up with the dot, that's a grand total of 680 dmg using a full bar of AP against opponents with 3500+ health.
I'd use "Git 'Em" more, but it's situational. It requires my pet to be on a target, within range and not busy during another attack. All of my pet-related abilities have this huge lag delay on them, so it's rare for me to get "Git 'Em" off on another player. When it does work, well then there's the cooldown.
The range on pet abilities and the lag on using them are hugely crippling factors. Having my pet on passive to have it close by in case I need its laggy defensive abilities isn't exactly the fun way to play a pet class. My Squig needs to bounce around a bit for me to feel joy, my fun factor is rather intertwined that way.
I can jump into Squig Armor, but that's not something to do on the fly with its 55 AP cost and once again is Squig dependant to be effective, yet astonishingly they take away our abilities to control our pets while in the armor. Squig Armor isn't nearly as cool as in the opening video, which is evident in the fact that I've never seen any other Squig Herder use it in Scenarios either.
Speaking of pets
A White Lion's pet will kill me at T3.
Oh it won't do it quickly, but it will stick to me like glue with no means whatsoever to get it out of my 5ft deadzone and my melee attacks completely ineffectual to kill it. What a slow, painful and embarassing death, to be made completely irrelevant by another's pet. I watch every other class brush these lions aside like they don't matter.
It's sad that I need to be rescued from a pet attack. And who exactly assists a Squig Herder anyway?
And if I do try to fight back at the damn thing? White Lions get to heal their pets. Oh what I wouldn't do for the ability to heal my Squigs. See, our pets are supposed to be throwaways right? We're supposed to explode them, call new ones. Except that stuff isn't working right, it's rare that my Squig will explode when asked to, probably because he's bounded out of range. Worse, half the time the explosion happens at my location and my Squig just dies where he is.
For disposable pets, why does it take 3 seconds uninterrupted to call a Squig? Why does the same Squig get a 30 second cooldown even if he's just mysteriously vanished, or I've mounted?
Which is another point that sticks in my craw: Why does my pet die when I mount? Ugh, everyone else can mount up, then dismount and jump into the fray right away, but I've got to get murdered while I'm calling my damned pet.
And finally, one last sore point: How am I herding when I can only have one pet at a time?
Mythic, please do something
Getting rid of the 5ft deadzone would completely balance our class versus melee. They'd still have the ability to interupt us, just like with any caster.
Don't buff up our melee, just let us use our ranged regardless of situation. I'd even take a slight power loss within that 5ft zone as a compromise.
There, that's my PvP balancing bitching for the day. =)


Oct 5, 2008 1:49pm
AGREE! pve is ok, pvp is bad... it is just plain a bugged, gimped class... im lvl 28 atm
Oct 6, 2008 8:30am
Wow, I'd say the same thing about my inability to stay alive against anything as a WL, and you guys can really rock me hard if you see me coming.
Methinks the response from Mythic would be "Working as intended". I f**king hate your SHs, you and all your pointy arrows of death. Between you and the assist trains that rain on me whenever I attack a squishy, I spend more time face down than axe swinging. :)
Oct 6, 2008 11:51am
When playing my SH most scenario games I never die and if I die its only once or twice, its just the way you have to play the class. Before they get the chance to melee me I am already gone, constantly moving and staying out of range. Most games I have top renown and pretty good on the damage meters with 2-3 killing blows. Even when my team is losing I still don't die, I dont ever give the melee a chance to attack me. I do agree though once melee gets in range your pretty much done for it is pretty shitty but its the same thing with my shaman but only thing is I can heal.
Oct 6, 2008 3:48pm
Whenever making any observations of class balancing, I expect a few L2P responses. I'm happy to respond, because I'm pretty certain of my observations and perspective on this one.
I absolutely believe the 5ft deadzone should be removed. Blizzard removed it from WoW for much the same reasons I'm indicating here. Regardless of all the pet-related bugs and their associated broken outs, removing the 5ft deadzone is my strongest request for the class.
I also expected someone to say that's our tradeoff for high DPS. That's why I suggest they lower the damage in that range (half at <5ft would be fine, that'd still give us more utility than our meagre melee choices). I know it's always hard to swallow any complaints from a high DPS class.
...
@Anonymous: What you say was true at T1 & 2 for me, but T3 has been an entirely different situation. I cannot stay out of range when they're coming at me on a mount for instance, so if you have some magical speedup for that, please tell me. When no one else will intercept melee because they're focusing on casters and healers, it's a serious problem for the Squig Herders because the melee push through with ease.
Comparing a Shaman, healing is an amazing ability to have in such circumstances, it's the ultimate escape. My Zealot stands toe-to-toe with any class just fine. Can you imagine if they gave Squig Herders full healing abilities, OMG that would be truly overpowered.
I agree with Rock-Paper-Scissors class design, but no one class should have such a weakness to over half of the others. WAR leans toward melee zergs. That's Scissors-Rock-Rock-Rock.
...
@JoBildo: If I played in a larger guild, I could run in premade groups that would work better together and my back would be watched. I expect there are a lot more Squig Herders still playing in those guilds. I don't mean to pick on the White Lions though, we're like the classmates of broken pets. =)
Oct 26, 2008 2:25am
Nail on the head. I play a Squig Herder as my main because I see a lot of potential for the class, but I feel completely gimped when stuck in melee range against...well, pretty much anyone. Heck, even most Order spellcasters seem to have an AOE that wipes me out without much trouble.
I'm not asking for traps like hunters in WoW. Elimination of the dead zone -- even at a DPS penalty -- would be great.
Oh! And the pet dying when we mount is complete ridiculousness. Let the pet come back when we're dismounted/dismount by choice -- I often find myself wondering why I looked forward to level 20 when my block is knocked off by level 2 rats and I have to scramble to deal with them. Having our superpowers at the ready (i.e. squigs upon dismounting by choice or otherwise) should be a given.
Cheers!
Nov 13, 2008 2:41pm
Yer doin it wrong, git.
Herders that dun learn ta run away, and pump arrers o Mork inta da humies from a distance, are better off face down. Lemme tell yas a few tings here.
5ft Deadzone
Oi, ya get a level one morale ability for a 30' knockback. Ye can shoot off a snare while moving. Try strafing away from enemies, ye can still hit em dat way.
Noticability
Use cover! Yer half da height of any other race 'cept the shamans. Pop out from beside a rock, or a tree, or a bush, or a Choppa. Dye that silly white cape brown, and pretend yer made of dirt. When ya send a squig in to chow down, run off in another direction, so they'z can't just follow a straight line back to yas.
Squig Armor
Well dats just an end-game type ability anyways, most of the useful ones come in the late 30's. Stop crying about it now, and wait til ya can actually use it right. It is sexy though. hehe.
Nov 13, 2008 4:17pm
@Sqwittle: I appreciate the dissenting opinion, but from my experience what you're saying doesn't work in practice.
Also, there have been changes since I wrote this article (> a month ago), but it's still mostly true.
Morale + Snare? The morales aren't reliable in PvP (supposedly getting fixed in 1.05, we'll see). That knockback is only single-target, so it's not much of a solution as you describe, mostly it's an occasional grin in Tor Anroc. Sticky Squigz works a little more often than it used to but is still inconsistent with any amount of lag.
So combining the knockback + snare is a crapshoot, only effective in 1-on-1 situations when / if it does work.
Taking Cover? It's the most effective strategy, but also the best of the worst options. You can't use your Squig, because it gets noticed right away. One of my complaints is we're a pet class expected to park our pet by our side during PvP. Plus players hunt out Goblins (great targets, you get a Shaman or squishy Squiggy), our diminutive size is more noticeable than obscure regardless of the colour of our capes.
And haven't you laughed at dwarves trying to hide behind rocks with their bright glowing red names showing well above their heads?
This all said, it is fun to try the sneaky sneaky route, even if they can see me behind that bush. But I'm not so sure it's a winning strategy because you lose a lot of DPS for basic survivability (or worse, the illusion of survivability).
Squig Armor? Mythic has improved it a bit, but I still question whether it's anything more than a gimmick. Who picks a pet + ranged class and then wants to switch to melee mode after 30 or so? Not me.
I use Squig Armor to stand on flag points now and then, but if I really wanted a change of pace to melee I'd roll a different class. It's mostly a nod to Greenskin lore.
The 5ft deadzone is still the bane of a class in a game where melee swarming is a common strategy. We have enough other weaknesses, the deadzone just adds frustration where it's not needed.
Nov 13, 2008 5:07pm
Did Sqwittle just say hide behind a Choppa? Not many of them to cower behind since they were cut before the game was released. :P
Post new comment