Easy? Yes. Too easy? No such thing.
"MMORPGs Are Too Easy?" That's the debate travelling the blogosphere today.
No.
Okay simple answer done, I agree with Ethic @ Kill Ten Rats when he quotes the "easy to learn, difficult to master" cliché. It's true.
The very point of an MMO is to be massive, which logically requires attracting the teeming masses. "Easy" implies that anyone can do it. Exactly. Anyone should be able to login and get started, otherwise the MMO is going to miss out on that first M. If you want a greater challenge, either find another kind of game or dig deeper into the one you're in. If you've already done that, then the real gripe you have is a lack of depth.
So the real question: Do MMORPGs Lack Depth?
A lot of us hardcore types wish MMOs were a bottomless pit, with depth into infinity. I think our scales are unrealistic.
World of Warcraft is the obvious measuring stick and while I can complain endlessly about running out of good content and Blizzard's awful concepts of repeatable content-- I'm also a realist and I'm fully aware of the sheer number of man-hours it has taken them to create the massive world of content that they have. Yes, it's finite and sometimes that means moving onto the next game, even if you've made a solid home in the current.
As long as other games have that to measure against, I think things will work out just fine.


Post new comment