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LOTRO

Rog is currently playing Lord of the Rings Online, along with friends from the Gloomy Bears on the Landroval server.

Harhm (Rog)
Nelgdorf (Nelg)
Nazrin (Michelle)
Pulltab (Lurch)
Gwendelen (Aife)
Ninhydran (Philip)

We will likely be joining a guild in-game soon.

Tue
24
Jun '08

How to enjoy Age of Conan

Rog posted in

Play PvE

JoBildo pointed this out first, I can't take credit for the insight, but most of the yummy goodness and polish in Age of Conan so far is within the PvE content. It's not perfect, but when I reflect on the PvE I find myself gushing:

  • Immersion is king. The quest dialog is beautifully written, the best I've seen in any MMORPG.
  • The zones are gorgeous, large and well designed to hide little secrets that you'll find over time.
  • PvE combat is simply amazing, every class has big goodies that can make you cackle with glee.
  • Line of sight aggro, sneak up behind mobs ala Thief.
  • Gear, while sparse in variety at low levels, is deeply detailed and looks amazing. Funcom is intentionally keeping stats low so that while collecting gear is fun, it's not overpowered.
  • Animation and the overall appearance of characters is spectacular. Subtle gestures in the emotes, visceral weapon swings in melee, pyrotechnic flames and lightning with the casting. And of course the much talked about death animation finishing moves.
  • The instancing, while at first odd to get used to, supports player choices: Questing area swarmed and overcrowded? Change instance. Run into an annoying griefer or piggybacker? Change instance. Boss spawn too long? You get the idea. It's a convenient solution to a variety of problems.
  • Best roleplay community I've seen in years, it's significant, mature and involved.

There are downsides too: The crafting is incomplete, many quests are still bugged, etc.. but I think there's so much raw fun in the PvE experience that it's easy to be patient for the fixes which Funcom is pumping out.

I'm not going anywhere else anytime soon, I'm loving this game on the PvE side.

PvP = meh

Meanwhile, if you're a PvP fan I would guess that eking out entertainment from Age of Conan right now comes coupled with frustration:

  • Border Kingdoms are a ghost town, they're too far separated from the rest of the action, with no good reason to go there.
  • Sieges are still buggy and involve large guilds, large grind.
  • Mercenary system was never implemented.
  • PvP free-for-all servers are a circus. PvP is available in good volume, but much of it's baseless and lacks depth. Asshat ganking abounds.
  • Mini-games are very basic and poorly designed.
  • Mounted combat is lacking, aside from the amusing rear kicks.

Age of Conan's PvP does beat WoW's, but that's a pretty low expectation since WoW's PvP is barely worth noting, of course it was easily sliced and diced with AoC's incomparable combat system.

While I hate to accolade an unreleased game, Warhammer clearly has the leg up in the PvP department. WAR's key element will be in the ease of jumping in and out of PvE-to-PvP interaction from most any zone while including tangible questing throughout.

AoC's PvP content is such a mess that it's going to take Funcom months to redo a bunch of this stuff. They need to pull their PvP out of the fire before it gets cooked.

Funcom should have marketed this game more as a PvE experience.

(6:34 am)

Comment by Openedge1 (not verified)
Jun 24, 2008 7:43am

Well...this all sounds so familiar....

AoC Perfect for PvE

hehe

The Casual PvE players gets it, and Funcom messed up going after the hard to satisfy PvP'er hardcore player...especially if they knew things were not working or had no consequences for PvP..
Bah!

Comment by Keen (not verified)
Jun 24, 2008 7:08pm

Had they advertised the game completely for PvE and developed their PvE content into something truly enjoyable then the game would have gone a lot further for me than the early 40's. Exploring several low-mid level dungeons was a major disappointment because of the lack of development and polish. This is perhaps due in part to their scrambling at release to get the PvP content at least playable.

Funcom really marketed to the PvP crowd for some reason. I think it could have been in an attempt to entice the WAR/WoW PvP crowd, but it could have been simply wanting to appeal to the PvPers in general in lull. Unfortunately they bit off more than they could chew. Hell hath no fury like the rage of unforgiving nerds.

Hopefully they can recover from this and make Conan's PvE the best it can be. Pushing to solidify their PvP content at this point would be a mistake, imo, because the WoW/WAR crowd have either already departed from Hyboria or will jump ship anyway.

Comment by Rog
Jun 24, 2008 10:02pm

@Keen: I agree overall.

Players are pretty forgiving with launches, even if they (justifiably) gripe, they tend to come back if the going gets good. Funcom could ~maybe~ solidify their position, but they have a very limited timeframe before WAR's impending release.

I don't think Funcom should throw in the PvP towel, but they won't hold the lion's share of that market, I just can't see that happening. I think they should cater and market more to PvE to emphasize their strengths.

Comment by Openedge1 (not verified)
Jun 25, 2008 7:07am

I am in the same boat.

Thursday is going to be a major factor to see what direction Funcom will head.
I am hoping they fix the major issues on the PvE side and stop with the class nerfs and buffs. All those are doing is alienating more players, who cannot figure out why Funcom made a Male attack faster than a Woman, but is willing to totally respec a Necro.

Weird moves in my opinion.

Now, if only the game wasn't so fun dangit...

Comment by JoBildo (not verified)
Jun 26, 2008 6:42pm

Really, AoC's another case of "potential".

There's a truly great game under all the bugs and incomplete content. I just hope it gets there sooner rather than later.

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