New MMORPG? Wait.
I've just realized my error on my previous post about player patience.
What's changed lately is that I've jumped into a game at launch, that's skewed my perception of the playerbase, I apologize for roasting them. There are likely many patient players that are under the radar right now.
Ever since Ultima Online, I've recommended players wait for stability before playing a new MMORPG.
It's a wait for three important ingredients:
- Stability.
- Fixes for bugs.
- Patching content holes or balancing issues.
It became obvious very early on that these 'massive' online games involve a score of complexities not found in other games. Every ounce of content (and the content tends to be vast) has to deal with latency, security and all of the issues involved when multiple members of the human race approach that content all at once on the same playing field.
I don't think most players realize what it takes to make bullet-proof content. It's astounding to me that these games achieve stability at all over time, but they do.
I know the hardcore among us won't follow this advice and I don't expect them to. I try to myself, but I usually fail and jump into these games sooner than I plan, but rarely on launch day. I've always been witness to the carnage, it's been my job at times to do so, but I've withheld my own deep involvement until further down the road, after the patches of sanity come in.
I don't think these industry problems are going to be solved anytime soon. The next game that has a full range of content (notably Endgame) and is also stable with few bugs-- That will be the first game in this genre to claim that milestone. When it happens, I'll shower accolades, because I will be beyond impressed.
Meanwhile, if you are going to play, then the previous post does apply, it requires patience.
Myself and my guildmates, we'll be exercising this patience.


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