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LOTRO

Rog is currently playing Lord of the Rings Online, along with friends from the Gloomy Bears on the Landroval server.

Harhm (Rog)
Nelgdorf (Nelg)
Nazrin (Michelle)
Pulltab (Lurch)
Gwendelen (Aife)
Ninhydran (Philip)

We will likely be joining a guild in-game soon.

Wed
12
Sep '07

Social Consequences of Online Gaming


I've met most of my current friends online, in one form or another (some as far back as the BBS days), so I think the cliché of the anti-social geek is a lie. In fact, the primary usage of any network is exactly that: networking. Socially, business and otherwise.

But the social value of different networks is not equal. For instance, I don't lend much credit to the so-called "social network" websites: The MySpace, Friendster, LiveJournal, Facebook, Orkut, etc.-- perhaps because there are too many of them, making it easy to be a tourist or transient. When the temporary visitors far outnumber the core citizens, social value can get drowned in a sea of nonsense. It all depends on how well the network handles the different kinds of traffic. Regardless, it's a place to interact and that's the core.

The same is true for online games.

Games are a more specific interest that can strengthen social value. When I recommended to my girlfriend that we start playing City of Heroes rather than just chat on MSN, she was wary. Soon enough though, she developed connections with my other friends that were playing, plus now she agrees that chatting while fighting evil villains is more fun than just chatting.

On the other hand, game activity as community has limitations, similar to the way Flickr brings together Photographers but is not likely to be used for other purposes. It works if most of your friends are Photogaphers / Gamers.

Social value also may not be the prime directive for a game developer, which can lead to conflicting results. We've been playing World of Warcraft for almost 3 years now and some social implications have become evident.

The downsides with WoW.

The first, most obvious social problem with WoW is how impossible it is for players of disparate levels to spend quality time together within the game. If I'm level 40 and my friend is level 65, the only way we can quest together is if he "powerlevels" in level 40 areas with me, making my quests trivial with his ease of completing them.

Even once the "Endgame" is reached at max level, WoW's content divides like a pyramid to the top tier of players. Content is restricted based on achieving goals of faction-reputations, quality of gear, attunements, etc.. Finally, the highest tier content is WoW's raiding system, which requires almost military-like adherence to schedules that just aren't realistic for many people.

Getting the most from WoW, then migrating.

Personally, I've tried very hard to make my social circle work within WoW's limitations. I've held back to let others catch up, helping where I can. Our group of guild leaders have attempted to stick to the Endgame content which keeps most of us at an even pace, but that also has the side effect that some players may feel like they are held back. Most of us have also given up on raiding content which we could enjoy if it were more reasonable to play with friends.

In the long run though, we've had friends (some which had played with us across many other games) leave WoW because of these exact problems. The core of our group has decided it's soon time to migrate to another MMO more likely to strengthen our social bonds again. City of Heroes had a "Sidekick" feature that made leveling characters much more positive as a group and that was a very big difference, but it had a lack of great content overall. Age of Conan reportedly has a similar feature (called Master / Apprentice), but that's just one reason we're looking at that game, it seems full of community-building features.

It's important to me that I'm able to keep up with my friends. Not just the hardcore gamer ones either, but the ones I see occasionally. I like to bump into them in real life, but it's even more likely that if we have a common online "home" we'll see each there too. And when we do, let's fight a few baddies.

. . .
(PS: Our guild has launched a new forums site to assist in our little migration from WoW to Age of Conan @ path.gameslate.com.)

(8:50 pm)

Comment by SabreOfParadise (not verified)
Sep 20, 2007 3:23am

Hi Rog, for some reason I typed in WoW vs CoH and your website popped up amongst others. CoH was the first MMO I played, and I played it pretty hard from June '04 to Jan '05, which is when WoW took over. My experience with City of Heroes at that time was pretty good, but I was frustrated at the lack of balance between archetypes - my scrapper friends had no use for either of my defenders, and controllers pretty much carried my role as well as I did. I didn't leave bitter, but I thought things could be better. Fast forward to July '07, and I've finally started to get sick of WoW, the grind had started to get to me and then one day most of my friends just decided they'd had enough.

A month passes (I note how much more free time I have) without withdrawl symptoms but one day I discover my old CoH discs - my interest piqued I install it, patch it and re-activate my account. Can't hurt surely?

I was impressed straight away, There were veteran rewards, a police scanner to pick up quick door missions, timed missions with secondary objectives, enhancement crafting, new costume options... and most importantly - Scrapper nerfs! While I love my scrapper, I have now found that my defender has a place in a team beyond that of cheerleader! You can have super group bases if you upgrade you account to CoV (essentially $5 US).

I've reactivated my WoW account to help a mate out, but there's no love at the moment - the combat is so meek and quiet compared to CoH, and most of all I don't feel super.

Have another look at CoH/CoV - you might be surprised at how much fun you have - I'd forgotten how much fun it was in the first place, because I certainly had. I'll concede that its not as deep as WoW, but it offers much more gratification. Energy punching guys off high railings - gold!

Comment by Rog
Sep 20, 2007 5:01am

Hi Sabre,

You're bang on the money how City of Heroes felt back then. The classes were very unbalanced and while for the most part I loved the combat, it certain scenarios it was glaringly obvious (and no doubt worse when they introduced PvP). My scrapper did feel overpowered at times, we rarely needed a tank when we could roll with a couple scrappers and a defender, bonus with a controller around.

I do miss the action-oriented combat of CoH, but right now our guild has decided on a direction with Age of Conan and jumping back and forth between games would be a little bit disruptive (I've had the same conundrum wanting to try Pirates of the Burning Sea).

That said, your comments do make me want to take a peak back into CoH at some point, just quietly by myself to see how it's grown.

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