The WoW woes.
Is it just me, or has server stability for World of Warcraft gotten even worse than it was (and it was pretty bad to begin with). Maybe I've been spoiled lately with other MMORPGs, but I honestly thought I had an easy-going attitude to server stability with games. I understand that it's a huge thing and huge things tend to have growth pains, but sometimes I think it's just absurd.
It doesn't help that this happened while I was rolling for the first epic loot from a boss in my very first raid instance run. Talk about bad timing and a bad impression. It's the second time this week that multiple servers have been completely borked for hours on end.
I love the game, but I'm starting to agree with Penny Arcade's take on the whole stability issue back in January: they revoked World of Warcraft's "Game of the Year" title. I'm seriously wondering if Blizzard is pulling an EA here and is abusing a situation of popularity, not putting enough resources into stability while collecting millions in subscriptions. I don't want my hours refunded, I want the thing to be up. I may not be a fan of Everquest as a game, but Blizzard could learn a lot in the way of customer service from them. I think they've been spoiled by the fanboys of their previous games.
I'll keep playing, for the same reason others do: because I enjoy the game, I've invested my time in it so far and on gameplay I think the competition sucks. But if I keep playing after too many situations like this, I'll be the one feeling like a sucker.


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