WoW and downtime
I had a little debate recently with a friend over the amount of server downtime that World of Warcraft has had since the official release, plus the stability (or lack thereof) of the client software. Now I'm a perfectly understanding customer in regards to this sort of thing in new MMORPGs. I've played my share and I have had a professional interest in the technical difficulties involved in massive network games, ever since I played my first**, quite a few years back. It's just not an easy thing to do, to run servers that can support so many players in real-time.
To give you an idea of the downtime-- Blizzard refunds a day of gametime when a server has been down for a significant time period. I just looked at my WoW account and there are a whopping 8 days of refunded time on my account. That's 8 service interuptions of significant length (3-4 hours or more, in some cases 12+ hours) over the course of exactly 2 months. Not a great track record.
Still, I'm loving it. I honestly have to say, World of Warcraft is the best massive multiplayer game I've played to date. I'll gladly trade some downtime for the experience to be inside such a rich and enjoyable world, they didn't even need to refund the time to me.
** I'm not counting non-graphical MUDs, so that would be Kesmai's awesome Air Warrior, which began ~1987, far ahead of it's time and perfectly playable using 1200 & 2400 baud modems on GEnie. In fact, when I finally got to interview some of their network engineers years later, they spoke strongly of a fondness for less bandwidth but better latency networks than currently found on the Internet. Kesmai is sadly no more, having been enveloped into the behemoth corporation of EA.


Feb 11, 2005 6:20pm
Yeah. I'll second that Rog. And from what I understand most of the downtime occurs on servers where massive guilds or 3000 to 4000 people all decided to put accounts on one server. People don't realize that servers exist in reality, and in reality where you have fix resources, having more people means resource scarcity. (ie. CPU cycles are most plentiful on the most underpopulated servers).
Nothing is perfect, and no one would pay for a game that was engineered to NASA quality specs.
Feb 11, 2005 9:26am
hee. I used to be on GEnie...
Post new comment