<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>NecroRogIcon &#187; Cash Shop</title>
	<atom:link href="http://rog.gameslate.com/tag/cash-shop/feed/" rel="self" type="application/rss+xml" />
	<link>http://rog.gameslate.com</link>
	<description>The world, virtual or real, as Rog sees it.</description>
	<lastBuildDate>Fri, 30 Jul 2010 01:33:46 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>The Cost of Convenience</title>
		<link>http://rog.gameslate.com/2010/02/the-cost-of-convenience/</link>
		<comments>http://rog.gameslate.com/2010/02/the-cost-of-convenience/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 15:46:06 +0000</pubDate>
		<dc:creator>Rog</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Allods Online]]></category>
		<category><![CDATA[Cash Shop]]></category>
		<category><![CDATA[Convenience]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Nickle and Dime]]></category>

		<guid isPermaLink="false">http://rog.gameslate.com/?p=1947</guid>
		<description><![CDATA[I don&#8217;t really want to get into another argument with Keen again, but when the nature of Allods Online&#8217;s cash shop came up within one of his post threads, I couldn&#8217;t help but give my $0.02.
Let me start by saying I think Allods Online is a fine game. It&#8217;s very polished and delivers on a [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t really want to get into another argument with Keen again, but when the nature of Allods Online&#8217;s cash shop came up within one of his post threads, <a href="http://www.keenandgraev.com/?p=3474#comments">I couldn&#8217;t help but give my $0.02</a>.</p>
<p>Let me start by saying I think Allods Online is a fine game. It&#8217;s very polished and delivers on a lot of features other MMOs have failed on. Although it&#8217;s way too much cute-on-cute for me, I can see the appeal. I hope it does well.</p>
<p>One of the reasons I won&#8217;t be playing however, is because I&#8217;m expecting some serious burns down the road with the cash shop.</p>
<p><strong>It&#8217;s cool to sell convenience items on your cash shop. It&#8217;s not cool to directly inconvenience your players to send them to the cash shop.</strong></p>
<p>Allods Online has introduced a <em>&#8220;Fear of Death&#8221;</em> debuff, reducing stats by 25% after leaving Purgatory (already a delay on your death). You can remove the debuff via gold or via a cash shop item (perfume). The perfume can also be obtained in-game via a daily quest. The debuff isn&#8217;t much different than the sort you may find in any MMORPG, except for one key difference: It&#8217;s really long (scales by level, 45 minutes at lvl 40). Stacking it is exceptionally nasty.</p>
<p>In WoW the death debuff is a decision pivot: <em>&#8220;Do I go back to my body, or do I take the debuff and go somewhere else?&#8221;</em> If you decide to accept the debuff, it will likely dissipate during your travel time, since it&#8217;s only 10 minutes. Players suffer with the death debuff in WoW. In Allods Online, it&#8217;s an imperative to remove if you reasonably wish to keep playing (at least at the higher levels).</p>
<p>It&#8217;s a clear push of inconvenience to get you into the cash shop and not a good indication for this game down the road. Players can decide if it&#8217;s a big deal to them or not. I generally agree with <a href="http://www.keenandgraev.com/?p=3464">Keen&#8217;s summation that a death penalty is a good thing</a>, but clearly this is a case of business model directing the gameplay. </p>
<p>That&#8217;s the idea of microtransactions isn&#8217;t it? To make the cash choice seem small and then add more later. A little bit here, a little bit there. Already players are calculating that only ~$22 would keep you lush in perfume per month, which makes me do a double-take, because there&#8217;s no coincidence that&#8217;s just slightly higher than a normal subscription fee.</p>
<p>That&#8217;s my $0.02. Or maybe that $0.02 is getting paid to gPotato?</p>
<p>. . .</p>
<p>If you&#8217;re curious to try Allods Online for yourself, they&#8217;ve opened up closed beta for a few extra days to everyone that signs up. See <a href="http://allods.gpotato.com">allods.gPotato.com</a>. Just do me a favour and don&#8217;t send me screenshots of your gerbils, okay?</p>
]]></content:encoded>
			<wfw:commentRss>http://rog.gameslate.com/2010/02/the-cost-of-convenience/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
	</channel>
</rss>
