Borderlands = Good, but shelving until later

I spammed my Twitter feed earlier with a stream of Pros and Cons for Borderlands which I’ll now re-assemble and repeat here. I’ve slightly edited some of the points, but for the most part you can blame the jilted speech on the brevity of microblogging.

Pros:

  • FPS + ActionRPG = big win.
  • Randomly generated weapons are astonishingly good and addictive to collect. I expected this to be a Con but it’s a big Pro.
  • Co-Op rocks. Any new game with Co-Op is a big plus. Jumping in / out with synced questing works like a breeze.
  • Graphics, animation and sounds are great. The screenshots and videos haven’t done it justice.

Cons:

  • FPS + ActionRPG could be done so much better. It’s addictive and fun, but I feel Borderlands wins by lack of competition in this genre.
  • Inherited UT3′s awful network connectivity. LAN + Internet is a pain to get working, even after opening ports.
  • Maps tediously wrap around, trying to make the best of the limited zone space (UT3 limitations for framerate probably). I cannot stress this enough, I find Borderlands’ level design very poor. Frustratingly awful. It’s like playing in a knee-high maze.
  • Vehicles feel like they were thrown in just because.

Nelg, Sakkara and I all came to the conclusion to tuck away this game and play it later. It’s addictive and fun, but also flawed and we’re just too busy playing other games atm. We’ll probably return to it after they’ve at least resolved some of the connectivity problems.


About Rog: Rog is a writer & gamer who also dabbles in game design. (· · Read More · ·)

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