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WAR

Rog is currently playing WAR with the Gloomy Bears guild on the Monolith server:

Skereye (Rog)
Sakkara
Nelg
Taekwandean
Gorgrom
Lurch
Melt

Thu
17
Apr '08

The search for great audio

Rog posted in · ·

Since the fiasco over Creative's unethical treatment of a third-party programmer, I've been on the lookout for suitable replacements to the X-Fi audio cards for myself and my group of gaming friends. We're not looking to dump the cards we have, but we've all bought new PCs lately so there has been opportunity to make new choices.

My must-have criteria:

  • Good signal-to-noise ratio. - Specs aside, I listen for this. Crank the volume, I don't want to hear background static.
  • Hardware channels and/or effects. - Software audio takes more CPU horsepower than most people think. It's not night/day like graphics hardware, but saved cycles still equate to better framerates. Also, software audio often gets a low priority resulting in crackling audio, which I don't want to hear, ever.
  • Upmixing to 5.1 - Hardware upmixing is strongly preferred. Most games have surround settings anyway, but I do tend to run Winamp whilst playing games and upmixing without taxing my system is a big plus.

I'd have thought these features would be important to most gamers and audiophiles, but oddly the status-quo = crappy software sound via onboard outputs. I can count the manufacturers of suitable audio cards on just one hand. Below are the choices I've found:

  • Creative X-Fi - Any model of the cards with the actual X-Fi chipset are honestly fantastic cards that meet all three of my criteria bang-on. Be careful though, Creative does a nasty switcheroo with the lowend cards and labels X-Fi onto budget cards that actually contain Audigy chipsets (So avoid the "Xtreme Audio" and stick with the "Xtreme Gamer" or better).
  • Auzentech X-Fi Prelude - X-Fi in the name and you guessed it, Auzentech is using Creative's chipset, the software appears to be the same too. This is essentially a premium version though, with gold-plated connectors and the quality many expect from Auzentech. Unless I'm mistaken, it's also a fully 24bit version of the X-Fi, which definitely puts it above Creative's. I'm curious to directly compare this card with the X-Fi Xtreme Gamer that I own, but it does also come with a bigger pricetag.
  • ASUS Xonar - At first the Xonar looked like a contender to the X-Fi. The Xonar cards have great signal-to-noise specs, plus the benefit of Linux drivers on the near horizon (who knows how long Creative will take on that). ... But... it turns out the Xonar uses a C-Media chipset that is software driven, which is hugely disappointing, especially considering the premium price on these cards. Such a shame, since the light-up connectors are hella cool and I love ASUS.

I sure hope Creative comes to their senses and simply opens up their drivers, for the sake of any OS aside from XP. Right now, as far as I'm concerned, the X-Fi cards are the only quality choice. No matter what evil Creative's legal and driver departments get themselves into, they are essentially the only company that's still supporting the gamer market with real hardware audio.

If you really want to support the competition, I'd say go with Auzentech and get the same (or better) quality while giving a few less coins to Creative.

I just couldn't resist this: Boycott crappy onboard sound.

(10:33 pm)

Tue
9
Oct '07

Sound issues 2.2.3 update

Rog posted in

Note: This is a followup to my previous article about the audio issues introduced by WoW Patch 2.2.

According to a Creative Labs post, during a discussion with Blizzard's director of audio it was revealed that:

    Initial efforts to turn on hardware support with the new audio implementation were unsuccessful and they didn't have any time left to work on it prior to the patch release. However, he has assured us that once they have had the chance to clear up the immediate issues with in-game audio they will turn their attention back to enabling hardware audio to work again via the new scheme. Creative greatly appreciates the positive response that Blizzard has offered in answer to its concerns, and while there can be no guarantees, we are optimistic that Creative soundcard owners will once again be enjoying a fully immersive WoW experience complete with hardware based 3D mixing and effects in the not-too-distant future.

It seems that Blizzard plans to completely get software sound working within the new system before enabling Hardware sound.

It's encouraging news that they haven't actually abandoned hardware as they indicated before, but they also have not posted this plan on their own forums-- Then again, when does Blizzard ever admit setbacks or compromises on their part?

Aside from poorly communicating with their playerbase, there's still the issue that much of the hardware was never designed to run the way they've tried to push it to run, so I doubt they will get a perfectly working solution until after hardware channels are re-enabled.

Blizzard CMs have been asking players to test the sound on the PTR realms, but patch 2.2.3 is now on the main servers and the PTRs have been shut down pending the next patch.

Blizzard is essentially testing and debugging on a "Live" product, but that's nothing new for MMOs or even PC games overall, so hardly something to uniquely roast Blizzard over the coals for. But they've no doubt lost some subscriptions over this, frustrations for technical issues can get high (as Cyndre pointed out recently with an LOTRO issue: CS and Tech Support Matters).

Patch 2.2.3 does include fixes for software sound but still does not have hardware channel mixing support and numerous problems are still being reported, but hopefully they will make progress with more patches down the road shortly.

Tags: · · ·
(1:46 pm)

Sat
29
Sep '07

The Audio Fiasco of Patch 2.2

Rog posted in

Update: I've posted a followup to this article since the release of Patch 2.2.3.

If you've had difficulties with sound this patch, you're far from the only one. The explanation is a bit mind-boggling.

In some bizarre twist of executive decision, Blizzard has taken the existing audio hardware support out of their game and flushed it down the drain, allowing software channels only. Blizzard's own technical support has been grasping at straws, looking for solutions that aren't there, then switching to a new mantra that claims it's fine.

Even seemingly unrelated issues like framerate loss and extra latency have been confirmed by Blizzard techs as being caused by the new software sound system. This is just a small sampling of the related threads on their support forums:

You get the idea.

Most of the CM suggestions on these threads involve turning off audio acceleration completely on your PC, which (aside from not fixing most of the problems and being a horrible downgrade in quality) is an absolutely atrocious idea for any other software that you use. The next time you try to watch a movie in 5.1 surround sound, or play a different game, you're likely to get poor quality or stuttery sound there too. The usage of audio hardware channels is very standard.

They are now clearing the Technical forums of audio software channel problems, locking complaint threads and insisting that players bring up the issue in the Suggestion forums, calling complaints about incorrectly working sound "spam".

It must have seemed like a cost-effective choice to someone who's deaf, because they've thrown away quality audio to save a few bucks in supporting multiple OSes (Mac, WinXP and Vista) under the same API (FMOD, which Blizzard comically refers to as their "unified sound engine" even though it's a third-party API) without using any extensions.

The most boggling part? Creative Labs offered to assist Blizzard with a pre-existing extension patch to FMOD which they've already provided and tested for Bioshock.

For decades as a PC game customer, I've never once seen a developer drop existing hardware support. It's such shoddy work, after 3 years of subscriptions from millions of players. The arrogance of this decision is astonishing.

I strongly urge that anyone who has been experiencing problems or just lousy sound quality since the 2.2 patch, sign this thread on WoW's Suggestion Forums to get Blizzard to bring back audio hardware support to fix their broken sound.

This is one where Blizzard should actually apologize to their playerbase for.

Tags: · · · ·
(6:33 am)

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