Kudos to Mythic for cloning servers
Kudos to Mythic for their quick server "cloning" to address overpopulation on a few of their servers. This IMHO is the correct way to deal with such a problem, rather than let players suffer with login queues.
Here's a snippet of what they've done:
Additional servers have been cloned and are ready for action. Characters from Badlands are now also on Mordheim, characters from Dark Crag are now also on Eerie Downs, characters from Skull Throne are now also on Tower of Doom and characters from Volkmar are now also on Magnus.
That's right, they're not just transferring characters, they're enabling these players to choose so they don't have to recreate them. And if they try out the new server and don't like it, they can just return to their original characters. Simple solution really.
I've often been critical of queues, I think it's the height of audacity to sell a service and make customers stand in line if the infrastructure cannot handle the capacity. Worst still are companies that then charge players to alleviate the problem on their own.
I'm pretty damned tolerant of a wide array of issues on the launch of MMORPGs, games of this complexity are still IMHO in their infancy. Where I draw the line is when additional money grabs are made to capitalize on the issues that should be the host's tasks to solve. It's nice to finally see a company that solves their problems rather than monetizing them further to the customers.
This goes a long way in rebuilding my faith my Mythic. It may be 'just a game' but there are responsibilities associated in any business and it's great to see at least one company step up to the plate.
Team Battlefield Fortress Heroes
Is it just me, or is Battlefield Heroes looking a weeeeee bit like Team Fortress 2?
Now I'm not saying Valve should have a lock on the cel-shading look, but they did it in a very specific style and it sure looks like DICE has torn a page from the book.
I've no doubt it'll be fun though.



