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WAR

Rog is currently playing WAR with the Gloomy Bears guild on the Monolith server:

Skereye (Rog)
Sakkara
Nelg
Taekwandean
Gorgrom
Lurch
Melt

Tue
1
Jul '08

Ding 70 + Atzel's

Rog posted in

I've been leveling at a steady pace and I think I detect some cries of alarm from guildmates seeking to catch up. It hasn't seemed rushed, I try to hold myself back, but my Polearm Guardian is too much fun dammit.

Kheshatta is the level 80 zone in this game and I have to admit in my first visit I was underwhelmed. Perhaps I've yet to find the hidden gems in the zone, so I'll withhold any deep criticism, who knows with first impressions right? Desert landscapes don't appeal to me on the surface.

Bello @ 70

Atzel's Approach on the other hand, has proven a surprising alternative. I expected to be moving on by now but it goes all the way from 60-75. It's cleverly laid out, whomever the zone designer was he has my deep respect because Atzel's Approach has layers. Like onions, or better yet a layered cake. Oh yes, my analogies suck.

I just wrote a poetic description of the place that was borderline brilliant, but I nuked it for sake of explorer spoilers. =P   Discover the zone on your own terms, because this good stuff is too far and between in these games.

(4:27 am)

Sun
8
Jun '08

Ding 50

Rog posted in

I hit level 50 last night.

Bello @ 50

I'm starting to fill my character's shoes well, figuratively and literally (nice boots!), because at this point I think I can finally say I've got a groove on the nature of my class. Or at least my class with a Polearm spec.

Here are some mish-mashed level 50 ponderings / rants:

  • Mob AI is becoming significantly challenging at 50: Mobs with fear, stun and cower effects. Mobs that shout for adds. Mobs that heal themselves. Mobs that run and grab some more buddies. It's getting significantly more difficult to solo, but I like it.
  • Gathering resources is almost too easy (more on this soonish), but it's certainly more fun than in other recent games.
  • Polearm reach combined with collision detection makes for an awesome combination. It's insanely satisfying to handily manage 5 mobs plus adds.
  • Polearm Guardians suffer from a lack of weapon choices. I find myself not able to choose a weapon based upon appearances, but have to settle for one of the two common choices at this level if I want anything suitable for actually killing stuff with a reasonable DPS. Compared to the wide selection of swords, I'm feeling stiffed in this area.
  • Funcom's official Guardian forums are dominated by players with assumptions from other games. This is especially true for those who rushed to 80 and are firmly carrying their assumptions into AoC's raiding. Sword & board to me equates to sword & bored. I'll be sticking with my polearm and milking the most out of it.
  • The gear is great in appearance overall, kudos to Funcom's art department. But the itemization generally stinks, I finally reach level 50 and all of the gear is just a colour change from the same models I've been looting since 30. Apparently there are some unique items (like my boots) from group dungeon bosses, but that means all of the soloable gear is just the same.
  • Funcom's solution to the itemization problem is they plan to add more of the unique stuff onto the loot tables for soloable outdoor bosses. But we don't just need more unique stuff, we need better ordinary choices. One common model with just colour and minor detail variations for 30+ levels doesn't cut it.
  • I hate capes. I wish they hadn't put stats on capes, either that or let us hide them. I'm wearing a more subdued cape with lower stats rather than my 'Superman' red cape from the Sanctum quests.
  • I want bigger bags.

Level 50 feels like a good time to reflect. My complaints feel pretty minor and I'm not the least bit bored of the game.

The combos, the finishing move animations, and just the high quality animation overall-- I would be hard pressed to return to any MMORPG without these features, AoC has thoroughly spoiled me with the combat.

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(5:33 am)

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