Dancing with the Devil
I've had an "EA is the Devil" category on this blog for years, it's somewhat tongue-in-cheek but there's a real reason it's there too.
Keen just opened up a bucket of worms by making the issue of 'incomplete' MMORPG launches an ethical issue of inflated customer expectations. The problem is, he's pumping EA-Mythic as his example of a company he trusts to deliver on what he'd hold others accountable for.
I probably would have discussed more of the premise, but as it was, I choked on my drink and sprayed my desk in the process.
Needless to say, I don't think EA is the bastion example of ethical behaviour when it comes to customer expectations in the MMORPG market. I also don't think Mythic is a good example of responsible budgets and deadlines for the health of their products, although that perspective is interwoven with their arrival to their EA-Mythic roost.
I'm surprised to hear this from a fellow Peter Molyneux fan, the king of raised expectations. Developers do get excited and hype stuff that they want to get into the game, and much of that stuff doesn't make it in time, or doesn't work as planned. Passion for your game just comes out that way. This is especially true with the complexities involved in MMORPGs.
I think the implication that there's an intentional bait-and-switch is absurd. There's no sinister attempt to hijack expectations. Wishful thinking perhaps. From evidence Funcom seems almost too honest about their shortcomings.
I still see this as more of a Craft than purely a business. I'm more often disappointed when it's treated as the later.

