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WAR

Rog is currently playing WAR with the Gloomy Bears guild on the Monolith server:

Skereye (Rog)
Sakkara
Nelg
Taekwandean
Gorgrom
Lurch
Melt

Mon
21
May '07

I am SEAK

Rog posted in

You are SEAK.
Breakdown: Achiever 40.00%, Explorer 60.00%, Killer 20.00%, Socializer 80.00%

SEAK players are usually very interested in the the 'total experience' of a virtual world--meeting other people and finding the unique places within it. They don't care much for PVP or levelling, but meeting up with online friends to see new parts of the world is usually fun and exciting.

Bartle Graph snapshot from May 2007

Take the MMORPG Bartle Test yourself and copy/paste your results into the comments of this article. =)

The questionnaire is based on a design by Richard Bartle, famous for also creating the world's first MUD in 1978.

(5:54 pm)

Tue
29
Jan '08

More than I can count on two hands

Rog posted in

I haven't done any silly quizzes in awhile, but this one was just too good to pass up:

22 5 yr olds

I'm actually a pacifist, but if I had to face a swarm of 5 year olds? Dammit, kids that age don't have much restraint. I'd have to defend myself.

Tags: ·
(4:30 am)

Fri
1
Jun '07

Easy? Yes. Too easy? No such thing.

Rog posted in ·

"MMORPGs Are Too Easy?" That's the debate travelling the blogosphere today.

No.

Okay simple answer done, I agree with Ethic @ Kill Ten Rats when he quotes the "easy to learn, difficult to master" cliché. It's true.

The very point of an MMO is to be massive, which logically requires attracting the teeming masses. "Easy" implies that anyone can do it. Exactly. Anyone should be able to login and get started, otherwise the MMO is going to miss out on that first M. If you want a greater challenge, either find another kind of game or dig deeper into the one you're in. If you've already done that, then the real gripe you have is a lack of depth.

So the real question: Do MMORPGs Lack Depth?

A lot of us hardcore types wish MMOs were a bottomless pit, with depth into infinity. I think our scales are unrealistic.

World of Warcraft is the obvious measuring stick and while I can complain endlessly about running out of good content and Blizzard's awful concepts of repeatable content-- I'm also a realist and I'm fully aware of the sheer number of man-hours it has taken them to create the massive world of content that they have. Yes, it's finite and sometimes that means moving onto the next game, even if you've made a solid home in the current.

As long as other games have that to measure against, I think things will work out just fine.

(7:46 pm)

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